After trying out the first tier of SWToR, we’ve decided to put the game on the shelf for now. While the game has a lot of potential, Bioware have dropped the ball on end game content. The raid content is simply far too easy. Even though these are introduction raids, the fact that there are 3 difficulty modes, 2 of which drop the same loot, would easily allow for more challenging tuning of the bosses for more advanced players. Instead they provide very little difference. There’s barely a noticeable difference between hard and nightmare, and the differences are purely in the HP/damage done department. No new abilities are introduced in the “harder” modes.
In addition to this, the raids are loaded with bugs. Bosses suddenly reappear after having been killed previously, and Soa, which is supposed to be the pinnacle of the tier, provides a random selection from an extensive pool of bugs for each try.
All in all, the end game is faceroll for anyone with prior raiding experience. But, as mentioned, the game does have potential, so if Bioware sort their shit out, you never know.
One last screenshot, from a while back, when getting the titles for speed runs. “The Unyielding” (sounds familiar) for 2 hour Karagga’s Palace run and “The Infernal” from 2 hour Eternity Vault.
